[Dutch-chapter] CfP: Sept. 9th submission to Social believability in games workshop (ACE 2013)

Dennis Reidsma d.reidsma at utwente.nl
Tue Aug 13 11:54:16 UTC 2013


Call for papers to Social believability in games workshop (ACE 2013)

The Social Believability in Games Workshop intends to be a point of 
interaction for researchers and game developers interested in different 
aspects of modeling, discussing, and developing believable social agents 
and Non-Player Characters (NPC). This can include discussions around 
behavior based on social and behavioral science theories and models, 
social affordances when interacting with game worlds and more. The 
intention is to invite participants from a multitude of disciplines in 
order to create a broad spectrum of approaches to the area.
 From the beginning of digital games, AI has been part of the main idea 
of games containing acting entities, which is to provide the player with 
“worthy” opponents (NPCs). The development of multiplayer games has 
increased the demands put on the NPCs as believable characters, 
especially if they are to cooperate with human players. However, the 
social aspect of intelligent behavior has been neglected compared to the 
development and use AI for other domains (e.g. route planning). In 
particular, the interplay between intelligent behavior that is 
task-related, the emotions that may be attached to the events in the 
game world, and the social positioning and interaction of deliberating 
entities is underdeveloped. This workshop aims to address this 
deficiency by putting forward demonstrations of work in the integration 
of these three aspects of intelligent behavior, as well as models and 
theories that can be used for the emotional and social aspects, and for 
the integration between the three aspects.

For this workshop, we invite participants to bring both their research 
questions and the demonstrations or initial prototypes built to address 
them. Additionally, we welcome contributions from research on social 
ontology, social simulation, the social impact of believable agents, 
intelligent virtual agents, and other related areas. The day will be 
dedicated to demonstration and discussion, with ample time for 
collaboration and comparison of theory, method, practice and results.
The purpose of this workshop is to allow discussion on the theories and 
models for NPC social behavior and social affordances in industry as 
well as between different but related academic disciplines.

The workshop will take place at the Conference for Advances in Computer 
Entertainment 2013 (ACE2013) at the University of Twente in the Netherlands.
URL: http://www.advancesincomputerentertainment.org

We welcome contributions on the following topics
- NPC design created to explore hypotheses
- realized prototypes, demos, and applications
- social science reaction to modeled social behavior
- philosophical approaches to sociality, NPCs, and believable agents
- trade-off between autonomous NPCs and control over story lines
- provocative ideas
- authoring social behavior for NPCs and agents

Important dates
September 9: Paper submission
October 7: Notification to authors
October 28: Camera ready submissions
November 12: Workshop, whole day


Organizers
Mirjam Eladhari (Malta University), Magnus Johansson (Stockholm 
University), Josh McCoy (Univ. of California, Santa Cruz), Harko 
Verhagen (Stockholm University)

Submissions
Discussion papers or extended abstract, send in via EasyChair link 
https://www.easychair.org/conferences/?conf=sbg2013.
The accepted papers will be published online before the workshop. We aim 
for fostproceedings of selected full papers in a relevant journal. 
Springer format, 4 to 16 pages.
We also encourage the submission of demonstrations of research 
prototypes. Demonstrations should be accompanied by a single page 
(excluding references) description and an optional video.

URL to Workshop information page:
https://sites.google.com/site/socialbelievabilityingames/



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