[DiGRA UK] Spaces and Embodiment in Games - 9th July 2014, IOE, London

Alison Gazzard A.Gazzard at ioe.ac.uk
Mon Jun 2 08:15:41 UTC 2014


Hello

The following event will be taking place at the Institute of Education on the 9th July 2014.
Places are free but you need to book here: http://store.ioe.ac.uk/browse/product.asp?compid=1&modid=2&catid=35

Invited speakers include: Tom Apperley (UNSW) and Seth Giddings (UWE).

Further details, including a schedule, can be found below.

Best wishes,
Alison


Spaces and Embodiment in virtual worlds and games
9th July 2014
Room 826
Institute of Education
Bedford Way, London, WC1H 0AL

Schedule
10:30  Arrival

10:45-11:00 Welcome

11:00 – 11:30
Paths, Possibilities and Places: approaches to thinking about space and time in videogames (Alison Gazzard, IOE)

11:30 – 12:00
What is disembodied play? A collective review and discussion of ‘games and embodiment’ literature  (Diane Carr, IOE)

12:00 – 12:30
Multimodal approaches to games: designing space and action (Andrew Burn, IOE)

12:30 – 13:30
Lunch

13:30 – 14:15
Gaming’s networked imaginary: Transnational rhythms and global citizenship (Tom Apperley, UNSW, Australia)

14:15 – 15:00
Configuring the 15-second Dancer: designing for embodied play (Seth Giddings, UWE)

15:00
Closing comments

Speaker Bios
Diane Carr is a Senior Lecturer in Media and Cultural Studies at the IOE, University of London. Diane has published research on game interpretation and methodology, narrative and adaptation, gender and gaming preferences, learning in online game communities, and disability in virtual worlds.  Her recent work (funded by the Arts and Humanities Research Council in the UK, 2013) has focused on representations of ability and disability in horror and science fiction games. See http://playhouse.wordpress.com/ for more information.

Andrew Burn is Professor of Media Education at the Institute of Education, University of London. He is director of the DARE research centre (Digital|Arts|Research|Education), and of MAGiCAL projects, an R&D enterprise developing game-authoring tools for schools. He is co-author of Computer Games: Text, Narrative, Play. His most recent books are Making New Media: Digital Literacies and Creative Production (2009) and Children's Games in the New Media Age (2014).

Alison Gazzard is a Lecturer in Media Arts at the Institute of Education, University of London. She has published widely on a range of ideas about play, game design, interactive media technologies and histories of games in journals such as Game Studies, Convergence: The International Journal of Research into New Media Technologies and Games and Culture. Her book Mazes in Videogames was published by McFarland in 2013.

Tom Apperley is an ethnographer that specializes in researching digital media technologies. His writing has covered broadband policy, digital games, digital literacies, mobile media, and social inclusion. Tom is currently a Senior Lecturer at UNSW, Australia. His book Gaming Rhythms: Play and Counterplay from the Situated to the Global, was published by The Institute of Network Cultures in 2010.

Seth Giddings teaches at UWE and is a member of the Digital Cultures Research Centre. His research addresses the theory and design of experimental and everyday media technoculture, particularly games, toys, and social media. His book Gameworlds: virtual media & children’s everyday play will be published by Bloomsbury this year.

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