[DiGRA Italia] CFP: PLAYING WITH BIG DATA (deadline: Nov 30 2018, Conference Feb 4-5 2019)

M4TT30 B1TT4NT1 mbittanti at gmail.com
Fri Nov 23 14:39:00 UTC 2018


Carissimi,

Vi giro questo CFP nella speranza che possa interessarvi e con la preghiera
di farlo circolare.

L'edizione *2019 *della* Data Science & Social Research Conference *(DSSR)
avrà luogo il 4 e 5 febbraio 2019 all'Università di Milano Bicocca e
all'Università IULM.

The goal of the conference is to stimulate the debate among scholars of
different disciplines about the so called “data revolution” in social
research.

The Data Science and Social Research international conference encourages
contributions about:

- new methodological developments to extract social knowledge from large
scale datasets;

- new social research about human behaviour and society with large
datasets, either mined from various sources (e.g. social media, video
games, communication systems) or created through controlled experiments;

- integrated systems to take advantage of new social and game data sources;

- big data quality issues, both as reformulation of traditional
representativeness and validity and as emerging quality aspects such as
access constraints, which may produce inequalities.

Scholars working in the fields of Digital Humanities and Game Studies are
especially encouraged to submit a paper on themes such as artificial
intelligence, machine learning, data mining, data visualization of game
practices, ethical challenges posed by new technologies, data, algorithms,
platforms, and more.

IULM University will host a special panel on digital games titled *Playing
with Big Data.*
*PLAYING WITH BIG DATA*
Statistical analysis is key to digital gaming. In fact, every aspect of any
video game session can be tracked, monitored, quantified, classified, and
analyzed. Unsurprisingly, the amount of data generated by users interacting
with playful simulations is staggering: according to *Real Games *(2016),
more than 2 billion active gamers produce approximately 50 TB data on a
daily basis, of which 1 TB comes from in-game telemetry of large
productions, while social games generate up to 150 GB. In a typical month,
Electronic Arts hosts about 2.5 billion game sessions on its servers,
representing about 50 billion minutes of gameplay (EA, 2017). What can we
do with all these data? What kind of critical insights about the game
industry can be obtained from big data analytics? How can we share this
information visually, in a clear, intelligible way? This session brings
together experts in the field of game studies, statistics, data
visualization, and social research to discuss the opportunities and
challenges of big data and digital games, and to highlight some remarkable
discoveries.

*Important dates*

30 November 2018 - deadline for abstract submission.
30 November 2018 - acceptance notification.
10 December 2018 - early bird registration deadline.
10 January 2019 - standard registration deadline.
Per informazioni: *https://www.dssr2019.unimib.it/
<https://www.dssr2019.unimib.it/>*
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