[DiGRA Italia] [Consigli per gli acquisti] Future Gaming: Creative Interventions in Video Game Culture

Paolo Ruffino contact at paoloruffino.com
Wed Mar 21 10:42:09 UTC 2018


Car* tutt*,
sono lieto di annunciare il mio nuovo libro, 'Future Gaming: Creative
Interventions in Video Game Culture', pubblicato da Goldsmiths Press e
distribuito da MIT Press.
Il testo (in lingua inglese) offre un metodo alternativo per parlare di
videogiochi e videogiocatori, prendendo in prestito dalla tradizione dei
cultural studies e dal concetto bergsoniano di creatività. L'approccio
*creativo* ai game studies si delinea come uno studio *intuitivo*,
*tempestivo*, *performativo*, *etico*, *anti-autoritario* e *ansioso*. In
altre parole, parafrasando J. L. Austin, si pone il problema di come fare
cose con Microsoft Word: pensare la scrittura come una forma di intervento
nella cultura videoludica.

Il libro e' disponibile dal 23 Marzo, nei migliori negozi.

-
Chapters outline

Introduction: Creative Game Studies
1) Life After Gamification: How I Broke Up with Nike+ FuelBand
2) Independent Gaming: Take Care of Your Own Video Game
3) They Leak! Hacking PlayStation (as a) Network
4) A History of Boxes: Game Archaeology and the Burial of E.T. the
ExtraTerrestrial
5) GamerGate: Becoming Parasites to Gaming
Conclusion: At the Time of Writing

-
Book info

Goldsmiths Press
<https://www.gold.ac.uk/goldsmiths-press/publications/future-gaming/>
MIT Press <https://mitpress.mit.edu/books/future-gaming>
Amazon
<https://www.amazon.co.uk/Future-Gaming-Creative-Interventions-Culture/dp/1906897557/ref=sr_1_1?ie=UTF8&qid=1521067608&sr=8-1&keywords=future+gaming>

-

*Future Gaming: Creative Interventions in Video Game Culture*
This book is not about the future of video games. It is not an attempt to
predict the moods of the market, the changing profile of gamers, the
benevolence or malevolence of the medium. This book is about those predictions.
It is about the ways in which the past, present, and future notions of
games are narrated and negotiated by a small group of producers,
journalists, and gamers, and about how invested these narrators are in
telling the story of tomorrow.

This new title from Goldsmiths Press by Paolo Ruffino suggests the story
could be told another way. Considering game culture, from the gamification
of self-improvement to GamerGate’s sexism and violence, Ruffino lays out an
alternative, creative mode of thinking about the medium: a sophisticated
critical take that blurs the distinctions among studying, playing, making,
and living with video games. Offering a series of stories that provide
alternative narratives of digital gaming, Ruffino aims to encourage all of
us who study and play (with) games to raise ethical questions, both about
our own role in shaping the objects of research, and about our involvement
in the discourses we produce as gamers and scholars. For researchers and
students seeking a fresh approach to game studies, and for anyone with
an interest
in breaking open the current locked-box discourse, Future
Gaming offers a radical lens with which to view the future.

-
Book endorsements

“Ruffino’s provocative work poses a challenge to conventional academic
study of video games. He proposes a Creative Game Studies as a more
transparently subjective approach to the productive process of games
research and games studies appropriate to this moment of significant
change and evolution within the industry and the academy. This volume
demonstrates the value of this approach in examining both the uniquely
personal daily gamified encounters of living with Nike+FuelBand all
the way through to the very public ‘gamer’ identity crisis of the GamerGate
phenomenon.”
Helen Kennedy, University of Brighton

“Through its demonstration of an alert and lively creative engagement
with games, Future Gaming presents a fabulatory curative to preservative
narratives, generating delicious inspiration for makers and game scholars
alike.”
Tanya Krzywinska, Falmouth University

“Ruffino offers an incisive look at recent video game history, and reveals
the flaws in many of the concepts we have long taken for granted.”
Jesper Juul, Royal Danish Academy of Fine Arts, School of Design


-- 
Dr. Paolo Ruffino
http://paoloruffino.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.digra.org/pipermail/italy/attachments/20180321/14e9d833/attachment-0001.html 


More information about the Italy mailing list