[Dutch-chapter] Symposium Video Game AI for Entertainment Computing
Jeroen Jansz
jansz at fhk.eur.nl
Fri Jan 29 16:49:05 UTC 2010
-----
Symposium Video Game AI for Entertainment Computing
Wednesday March 3, 2010, Tilburg University
The âVideo Game AI for Entertainment Computingâ symposium brings
together experienced renowned researchers and promising young
researchers, who employ different approaches to study the application
of artificial intelligence (AI) to the video games and entertainment
computing domain. The workshop highlights the differences of the
approaches concerning the goal of research (creating challenging
behaviour vs. entertaining a human player) and in the methods used for
the research (machine learning techniques and player modelling).
Keynote speakers at the symposium are dr. Georgios N. Yannakakis (IT
University of Copenhagen), dr. David W. Aha (Navy Center for Applied
Research in Artificial Intelligence), and prof.dr. Hiroyuki Iida
(Japan Advanced Institute of Science and Technology).
Chairmen at the symposium are prof.dr. H. Jaap van den Herik (Tilburg
centre for Creative Computing), and prof. dr. Tim .J. Grant
(Netherlands Defence Academy).
Progamme
11:00h Welcome with coffee
11:10h Opening (Jaap van den Herik)
11:15h Next-Generation Autonomous Game AI Requires the Self-Selection
of Goals: An Argument for Goal-Directed Autonomy (David Aha)
11:45h Player Modelling in Video Games (Pieter Spronck)
12:15h Capturing Player Experience and Adapting Game Content (Georgios
Yannakakis)
12:45h Lunch
13:30h Entertainment in Games (Hiroyuki Iida)
14:00h Rapid Adaptation of Video Game AI (Sander Bakkes)
14:30h Closing (Jaap van den Herik)
Participation to the English symposium is free of charge and includes
a lunch. Since the number of places is limited, please register at
ticc at uvt.nl.
More information: http://sander.landofsand.com/phdsymposium/
-----
More information about the Dutch-chapter
mailing list