[DiGRA UK] Conference CFP: Multiplatform 2: Corporealities

Rob Gallagher R.Gallagher at mmu.ac.uk
Thu May 12 09:14:08 UTC 2022


Hello all,



I'm delighted to share the call for papers for Multiplatform 2: Corporealities, a two-day conference on bodies and embodiment in digital and analogue games that we’re hosting at the Manchester Metropolitan Game Centre this June with the support of Game in Lab<https://www.game-in-lab.org/> and the Centre for Creative Writing, English, Languages and Linguistics<https://www.mmu.ac.uk/research/research-centres/cell> at Manchester Metropolitan University.



The conference will run over two days, the first of which will focus on analogue games and play, the second on the digital. We envisage these two days as existing in dialogue, and welcome papers and panels that explore the relationships between the two.



Full details of how to submit can be found below, along with bios of our exciting line-up of keynote speakers. The main headlines though are that the deadline to email your proposals to mmgc at mmu.ac.uk<mailto:mmgc at mmu.ac.uk> is May 27th and the conference will be taking place on June 22nd and 23rd.



Hope to see some of you in Manchester!



All best,



Rob





Multiplatform 2: Corporealities

We invite proposals for papers and panels addressing bodies, embodiment, games and play. Possible topics include, but are not limited to:

  *   How do different bodies encounter games?
  *   In what ways are gameplay experiences mediated by our bodies?
  *   Embodiment and Augmented reality games​
  *   Embodiment and Virtual reality
  *   Immersion
  *   Avatars and virtual embodiment
  *   Representing and accommodating differently able bodies
  *   Play, pleasure and desire
  *   More-than-human bodies and corporealities in games
  *   Live-Action Roleplaying Games, Re-enactment, and Performance
  *   Bodies and/or Objects in Analogue and Tabletop Games
  *   The role of embodiment in game design
  *   Game interfaces and platforms



Proposals for Individual Papers

Please provide the title and a 300-word abstract of the paper you are proposing; your name, institutional affiliation/status as an independent scholar, and email address; and a brief statement (no more than 100 words) about your work as well as any relevant publications, presentations, or projects-in-progress. Individual papers will be limited to 20 minutes.



Proposals for Panels

We are also open to proposals for panels and sessions in other formats (e.g. roundtables). Please provide a 700-word (maximum) description of the topic of the session and of each participant’s contribution; the title of the panel and the titles of the individual papers (if the session is a panel); and for each participant, the name, email address, institutional affiliation/status as an independent scholar, and a brief statement (no more than 100 words) about the person's work as well as any relevant publications, presentations, or projects-in-progress. Proposals should be submitted by the organiser.  Panels will be 90 minutes (30 minutes for questions), so three papers are recommended per panel.



CONFIRMED SPEAKERS

Day One

Michael James Heron<https://www.chalmers.se/en/staff/Pages/heronm.aspx> is Senior lecturer in Interaction Design (games and graphics) at Chalmers University of Technology in Gothenburg, Sweden. He also serves as the program administrator for the Game Design and Technology masters programme, which covers everything from the architecture of game engines to how to conduct critical research on roleplaying games.  He also runs his own website Meeple Like Us<https://www.meeplelikeus.co.uk/about-us/> where he investigates the intersection of games and accessibility within a board-gaming context.



Anna Erlandsson<https://nordiclarp.org/author/anna-erlandsson/> is a Swedish LARPER and journalist. She has organized many lectures, panel talks, and events on the area on inclusion, feminism, and the importance of gaming culture in society, and is a contributing member of the nordic larp communit<https://nordiclarp.org/what-is-nordic-larp/>y.



Matteo Menapace<https://ma.tteo.me/> is a game designer who makes cooperative games and teaches people currently designing Daybreak,<https://daybreakgame.org/> a game about tackling the climate crisis, with Matt Leacock. Matteo will be leading a game making workshop.



 Day Two

Susanna Paasonen<https://www.utu.fi/en/people/susanna-paasonen> is a Professor of Media Studies at the University of Turku. Her publications include Carnal Resonance: Affect and Online Pornography (MIT Press 2011), Many Splendored Things: Thinking Sex and Play (Goldsmiths Press 2018), and Distracted, Frustrated, Bored: Affective Formations in Networked Media (MIT Press 2021).



Irene Fubara-Manuel<https://profiles.sussex.ac.uk/p334950-irene-fubara-manuel> is a lecturer in Digital Media Practice at the University of Sussex, and a media artist working in animation and game design. They write on race and sexuality in pop culture and are currently interested in African digital futures.



Zoyander Street<https://zoyander.cc/> is an artist-researcher and critic working at the fringes of indie videogames for over a decade. Led by ethnographic and historical research, Zoyander creates lo-fi glitchy games and custom hardware for festivals, galleries, and museums, using interaction design to harness the expressive potential of audience participation.





Dr. Rob Gallagher (he/him)
Lecturer in Film and Media, Department of English
Manchester Metropolitan University
Bellhouse G.01
@r_gealga

Office hours: Thursdays 12-1

Book: Videogames, Identity & Digital Subjectivity (Routledge 2017)<https://www.routledge.com/Videogames-Identity-and-Digital-Subjectivity/Gallagher/p/book/9780367885359?gclid=CjwKCAjw7fuJBhBdEiwA2lLMYc6bZFsMDPjm6jJaF-s0zXavwGrVudTQpIdccpze5Nqw80vkvgPyQxoCyWEQAvD_BwE>
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