[Roleplaying] Peer review articles for live roleplaying

Anders Drachen anderstychsen at yahoo.com
Wed Dec 2 15:37:02 UTC 2009


Hmm, there may be a few scattered pieces in various conferences, but these are typically more on LARP and technology use in LARPs, not PnPs.
Hey everyone
 
Then there are the books by Fine, McKay etc. - not peer-reviewed as such but still very useful. Also, the "first person", "second person" and "third person" books by Noah-Wardruip Fruin and co., contain some material. 
 
I have a few papers on RPGs available but not on PNPs as much as looking at CRPGs (get them via the ACM digital library). 
 
There are some design books on CRPGs. 
 
Pure tabletop-research is rare indeed - I get most of my knowledge from the non-peer reviewed writings in e.g. the Knutepunkt conference. Let´s face it, the hobbyist community is the experts. 
 
As Jiituomas mentioned, there is a lot of good knowledge in various masters theses, but they are very hard to access and in native languages. 
 
This makes me think that we should actually make it a priority of our DiGRA-SIG to compile a list of RPG-research, peer-reviewed as well as not. It would be a useful ressource.
 
Cheers
Anders
 


--- On Wed, 12/2/09, J. Tuomas Harviainen <jushar at utu.fi> wrote:


From: J. Tuomas Harviainen <jushar at utu.fi>
Subject: Re: [Roleplaying] Peer review articles for live roleplaying
To: 
Cc: Roleplaying at digra.org
Date: Wednesday, December 2, 2009, 10:02 AM


On Wed, 2 Dec 2009, Markus Montola wrote:

> That's my 1/2 cents. The list is short indeed.

I can add a few more, but not much:

* Sandvik & Waade (Eds). (2006): Rollespil - i aestetisk, paedagogisk og 
kulturel sammenhaeng. Aarhus Universitetsforlag, Aarhus.
http://www.unipress.dk/da-dk/Item.aspx?sku=1263

Same as with Gaming as Culture, most of the authors seem unfamiliar with 
works done on the same subjects in other circles, but it's still a good 
book. (Can be relatively easily read if one knows Swedish or Norwegian.)

* Balzer, Myriel (2009): Live Action Role Playing. Die Entwicklung 
realer Kompetenzen in virtuellen Welten. Tectum Verlag, Marburg.

A master's thesis in sociology, turned into a short academic book. 
Again, some key references were unfamiliar to the author at the time it 
was written, but it's a solid book nevertheless.

* Harviainen, J.T. (2007). "Live-action, role playing environments as 
information systems: an introduction" Information Research, 12(4) paper 
colis24. http://InformationR.net/ir/12-4/colis/colis24.html

And I'd be a lousy scholar if I did not mention my own little paper, 
wouldn't I?


Then there are of course some few dozens of native-language masters' 
theses and the like, but those are of varying review quality and hard to 
access if one does not know the language. Polish, Slovakian, Finnish, 
Italian, and so on, if one knows where to look.

    -Jiituomas
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