[Player-experience] DiGRA 2007

Gordon Calleja Gordon.Calleja at vuw.ac.nz
Thu Feb 1 07:09:27 UTC 2007


Hi Jonathon, I m working on a paper dealing with involvement and immersion.  In a bit of a rush right now, but will contact you soon with a full paper.  

Gordon



-----Original Message-----
From: player-experience-bounces at digra.org on behalf of Jonathan Frome
Sent: Thu 01/02/2007 19:00
To: player-experience at digra.org
Subject: [Player-experience] DiGRA 2007
 
Hi, I am attempting to assemble a panel on Player Experience to submit 
for DiGRA 2007. Frans Mayra has agreed to join me and we are looking for 
two more people to submit with.

The panel will attempt to show the breadth of approaches to researching 
player experience and will discuss how these various methodologies can 
inform one another. We are trying to present papers that show distinct 
methodological approaches to the topic of player experience. My own work 
primarily deals with the experience of emotion, from a 
theoretical/philosophical perspective, for videogame players. Frans's 
work focuses on the social-psychological aspects of the player 
experience. We are looking for people whose research on player 
experience provides another angle on things. Other possible approaches 
are: empirical/experimental, anthropological/ethnographic, 
educational/learning, and many others.

The call for papers states: "The theme of this conference is 'Situated 
Play.' Its goal is to shed light on various kinds of situatedness of 
games...The deadline for papers and panel proposals is midnight (Apia 
time), February 14, 2007. The selection will be based on full papers and 
panel proposals. The time allotted to one paper is 30 minutes, and the 
submitted papers should be between 2500 to 6000 words and an abstract 
must be attached. A panel session will have two hours, and a panel 
proposal should be up to 800 words in addition to all the full papers in 
the panel. Authors and organizers of panels will be requested to specify 
a relevant thematic focus (see below) and their relevant disciplinary 
backgrounds."

I am imagining the panel as having four 20 minute papers, and after the 
presentations, having each speaker make a short (5 minute) follow-up on 
how they see their research potentially relating to the approaches of 
the other presenters. The remaining 20 minutes will be reserved for 
audience questions. A 20 minute paper is roughly 3000 words and 
submitted papers should aim for that length. I am open to suggestions on 
alternative ways to organize the panel.

If you are interested, please send me (as soon as possible) an abstract 
for the paper you would like to present and a CV (a short one is fine). 
It would also be helpful if you could send me a paper that demonstrates 
your research approach so I can ensure that the panel will represent a 
broad set of methodologies. If your proposed paper is a good fit, I will 
contact you (ASAP) to ask you to send me the full paper to submit. I 
need to send all of the papers and a panel proposal/justification by Feb 
14th.

Please only submit if you can commit to sending me a full paper by Feb 
12th, which will give me 2 days to put everything together and write the 
panel proposal. I will also ask participants to send me, by Feb 12th, a 
separate paragraph discussing where they feel their research fits into 
the concept of player experience as a whole. This paragraph is to help 
me put together the panel proposal.

I know that this is VERY short notice but I hope to get this together 
because I think it is important to foster interest and research on the 
player experience of videogames.

The full CFP is here: 
http://www.digra.org/digra_conference/2007tokyo/digra2007cfp/

Please write with any questions!

Jonathan
-- 
Jonathan Frome, Ph.D.
Visiting Assistant Professor, School of Film and Digital Media
Univ. of Central Florida
12461 Research Parkway, Orlando Tech Center
Building 500, Room 136
Orlando, FL 32826-3121
407-823-6102
www.jonathanfrome.net
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