[Digra Finland] Fwd: G&S lecture Tue 6.2.07 Eric Zimmerman: "Gaming Literacy: Game Design as Model for Literacy in the 21st Century"

Olli Sotamaa Olli.Sotamaa at uta.fi
Wed Jan 31 09:52:44 UTC 2007


Moi,

alla tarkempi kuvaus ensi tiistain luennosta. Tämän jälkeen siis  
luvassa infoa kevään muusta Digra Finland -toiminnasta sekä  
epämuodollista ajatusten vaihtoa mukavassa seurassa.

Olli


----- Forwarded message from tarja.peltoniemi at lume.fi -----
     Date: Wed, 31 Jan 2007 11:23:59 +0200
     From: tarja.peltoniemi at lume.fi
Reply-To: tarja.peltoniemi at lume.fi
  Subject: G&S lecture Tue 6.2.07 Eric Zimmerman: "Gaming Literacy:  
Game Design as Model for Literacy in the 21st Century"
       To: olli.sotamaa at uta.fi


In next Games and Storytelling lecture 6th Feb at 5:15-7 pm. we'll have
Eric Zimmerman talking about “Gaming Literacy: Game Design as Model for
Literacy in the 21st Century”.

Venue: University of Art and Design Helsinki, Media Centre Lume, Sampo
auditorium, Hämeentie 135 C.
Videoconference venue in Tampere: University of Tampere, lecture hall 1096,
PinniB, Kanslerinrinne 1.

In his lecture Eric Zimmerman will talk about how game design can be seen
as a model for an emerging set of literacies that are centered on systems,
play, and design.

Eric Zimmerman has been working in the game industry for more than twelve
years. He is the co-founder and CEO of Gamelab, a game development company
based in New York City that focuses on experimental and innovative games.
Gamelab creates and self-publishes award-winning singleplayer and
multiplayer games that are distributed online, on mobile phones, and
through retail, including the hit downloadable game Diner Dash. Pre-Gamelab
titles include SiSSYFiGHT 2000 and the PC title Gearheads.
Eric has taught courses at Massachusetts Institute of Technology, New York
University, and Parsons School of Design.
He has lectured and published extensively about game design and game
culture and is the co-author with Katie Salen of Rules of Play: Game Design
Fundamentals (MIT Press, 2004) and The Game Design Reader: A Rules of Play
Anthology (MIT Press, 2006), as well as the co-editor with Amy Scholder of
RE:PLAY: Game Design and Game Culture (Peter Lang Press, 2004).

The lecture is in English.

Free admittance.

Welcome!

More information:

Web pages: http://www.gamesandstorytelling.net/

professor Frans Mäyrä
frans.mayra at uta.fi
tel. (0)3 3551 7933
Hypermedia Laboratory
University of Tampere

producer Juhani Tenhunen
juhani.tenhunen at lume.fi
tel. (0)9 756 30614
Media Centre Lume - Media Lab
University of Art and Design Helsinki






----- End forwarded message -----




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