[Dutch-chapter] The Structure of Video Games CFP

joanna.pigulak at amu.edu.pl joanna.pigulak at amu.edu.pl
Mon Oct 26 10:58:03 UTC 2020


Dear all, 

We would like to invite authors to contribute to a Special Issue of the
_Images. The International Journal of European Film, Performing Arts and
Audiovisual Communication_, which is a peer-reviewed, open access
journal that publishes original research articles as well as review
articles in all areas of film and media studies (for more information
about the journal, please visit the website:
https://pressto.amu.edu.pl/index.php/i). 

The aim of the Special Issue entitled _The Structure of Video Games_ is
to explore the structure of video games, their characteristic features
and relations between certain elements of interactive texts. The
aforementioned matter is broadly understood: it refers to mechanics of
the gameplay, to methods of creation of narration in games, as well as
to communication between a user and interactive environment. 

In the anticipated issue we want to create a space for interdisciplinary
study on ways in which video games - being constantly in the
interactions with traditional media - form their own structures of
shaping a text. The complexity of undertaken question requires taking a
closer look at it from different perspectives. In relation to
aforementioned matters we propose following, exemplary fields of topics:


a. genre perspective - the ways of creating mechanics of gameplay in
video games realizing diverse genre convention, for instance interactive
dramas, platform games,
survival horrors, etc.;
b. space-time structures in video games (among others: use of mechanics
of real-time and its impact on a gameplay, means of user navigation in
virtual spaces);
c. issue of a gameplay in the context of user immersion (analysis of
technical gimmicks and solutions supporting user immersion into virtual
reality);
d. use of visual and audial facets to construct narration and stimulate
interactions between a user and system;
e. issue of interfaces and their function in shaping structures of video
games. 

Aforementioned issues are only propositions and do not explore the
complex aspect of structures of video games - rather they indicate the
directions of contemplation which can be followed in the study of
suggested matters. We hope that this topic will be interesting and
inspiring for researchers from various backgrounds who conduct analyses
not only from game studies, media studies or film studies areas, but
also cultural or literary studies, anthropology, cognitive science and
art. 

We are waiting for your articles until 31th December 2020. No. 38 (vol.
XXIX) of magazine _Images _will appear in the first quarter of 2021. The
brief referring to the rules of preparing the articles can be found on:
https://pressto.amu.edu.pl/index.php/i/about/submissions. Please find
more details regarding to the Special Issue here:
https://pressto.amu.edu.pl/index.php/i/announcement/view/428. 

Best regards,
Joanna Pigulak, PhD, Adam Mickiewicz University
(joanna.pigulak at amu.edu.pl)
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