[Dutch-chapter] CfPs 2nd Playable Cities workshop, Madeira

a.nijholt at utwente.nl a.nijholt at utwente.nl
Mon Mar 20 13:14:09 UTC 2017


Call for Workshop Papers

2nd International Workshop
PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND
http://www.intetain.org/2017/show/playable-cities

This workshop will be held as part of the INTETAIN 2017 conference, June 20-22, 2017, Funchal, Madeira, Portugal: http://www.intetain.org/2017/show/home

PLAYABLE CITIES
What is a playable city? "A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories." This notion of 'making cities playable' was introduced some years ago in Bristol (UK). Originally it was meant to distinguish playable cities from smart cities, where smartness is identified with intelligent and efficient city management. This is contrasted with playfulness that can become part of an urban environment through the use of new and advanced information and communication technology. A playable city requires the smart technology that is integrated in a smart city environment. Sensors, actuators, displays, smart tangible objects, and wearables, can be used to improve the efficiency of city management (traffic, public transport, security, public events, et cetera), but they can also introduce playful elements. Playability requires smart technology. A city without smart technology embedded in its urban environment cannot offer its citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

CONTRIBUTIONS
This workshop is meant to explore the use of sensors and actuators for entertaining interactions and activities in urban environments. We want to focus on adding playfulness to daily life activities in urban environments. We invite short contributions (4 pages maximum, reference list not included) that address:
*    Embedding playfulness in outdoor daily life activities
*    Digital art and entertainment in urban environments
*    Playful interactions with large digital displays
*    Playfulness and smart city infrastructure
*    Community building, makers' culture, and playfulness
*    Robust sensor and actuator technology for urban environments

ORGANIZERS
Anton Nijholt (Imagineering Institute, Malaysia & University of Twente, The Netherlands)
Jussi Holopainen (RMIT University, Melbourne, Australia)

PROGRAM COMMITTEE
Viktor Bedö (Tacit Dimension, Berlin)
Yoram Chisik (Madeira Interactive Technologies Institute (M-ITI))
Jaz Choi (Urban Informatics Research Lab, Queensland University of Technology)
Eddie Duggan (University of Suffolk, UK)
Chamari Edirisinghe (Imagineering Institute, Malaysia)
Rilla Khaled (Concordia University, Montreal, Canada)
Ben Schouten (Technische Universiteit Eindhoven, Netherlands)
Stefania Sini (Imagineering Institute, Malaysia)
Steffen P. Walz (Swinburne University of Technology, Melbourne, Australia)
Annika Wolff (The Open University, The Open University, Walton Hall, UK)

IMPORTANT DATES
Paper Submission deadline: 1 April 2017
Notification: 20 April 2017
Camera-ready deadline: 22 May 2017
Start of Conference: 20 June 2017
End of Conference: 22 June 2017

PUBLICATION
All accepted papers will be published in the official INTETAIN proceedings (LNICST, Springer). The papers will undergo a regular reviewing process by members of the workshop's program/reviewing committee.

FORMAT AND SUBMISSIONS
Papers should be formatted according to Springer LNICTS Author's Kit. See All submissions must be in English and should be formatted according to the Springer LNICST format. Microsoft Word and LaTex templates as well as complete formatting instructions can be found at: http://www.springer.com/series/8197 . Papers should be sent for review by the program committee to Anton Nijholt, anton at imagineeringinstitute.org<mailto:anton at imagineeringinstitute.org>
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