[Dutch-chapter] FW: [ecrea] CFP - The social side of gaming: International Conference on the Social Aspects of Digital Gaming
Jan Van Looy
j.vanlooy at ugent.be
Tue Jan 18 08:44:13 UTC 2011
Hi all,
A very interesting conference on the social side of gaming. The plan is for
this to become an ECREA gaming working group so anyone interested in playing
a role in that, be there!
Best regards,
Jan
-------- Original Message --------
Subject:
[ecrea] CFP - The social side of gaming: International Conference on the
Social Aspects of Digital Gaming
Date:
Mon, 17 Jan 2011 23:17:39 +0100
From:
Carpentier Nico <mailto:nico.carpentier at vub.ac.be>
<nico.carpentier at vub.ac.be>
To:
ecrea at listserv.vub.ac.be
>CALL FOR PAPERS
>
>
>The social side of gaming: International
>Conference on the Social Aspects of Digital Gaming
>
>
>Thursday 21 July to Saturday 23 July 2011
>
>University Hohenheim, Stuttgart, Germany
>
>
>Topic
>
>In the past decade, digital games have become a
>widely accepted form of media entertainment,
>even outside the traditional core gamer
>segment. In tandem with this shift into the
>mainstream media market, we have seen an
>increasing interest in social multiplayer
>gaming activities, from both the audience and the gaming industry.
>
>The development of social games is of great
>academic interest. Wide-ranging studies have
>been initiated to investigate the sociality of
>virtual worlds, massively multiplayer role
>playing games (MMORPGs), multiplayer shooters,
>e-sports, and cooperation in party-oriented
>console gaming, yet games research remains a
>relatively new field. Despite explosive growth
>in the field over the past decade, many aspects
>of social gaming still remain largely unexplored.
>
>This international conference, titled The Social
>Side of Gaming and hosted by the University
>Hohenheim (Germany), will take a closer look at
>the various forms of human interaction in
>digital games. The aim of the conference is to
>bring together researchers from a variety of
>disciplines interested in social interaction in
>games, including (but not limited to) the fields
>of communication research, media studies,
>sociology, psychology, education studies, and economics.
>
>Papers and presentations will address one or
>more of the following conference topics:
>
>· Theoretical and empirical approaches to
>social interaction in digital games
>
>· Forms of communication in digital games
>
>· Interaction among co-located gamers
>
>· Game communities and cultures, social
>interaction in and around games (e.g., clans and online discussions)
>
>· Avatars, identification, and self-representation in virtualworlds
>
>· Development of interaction rules and
>social norms, including questions of ethics,
>morality, economy & justice in digital games
>
>· Entertainment through social interaction
>
>· Design and implementation of social interaction
>
>· Methodology of research on social interaction in games
>
>· Violent interactions, griefing, and sexual harassment in
digitalgames
>
>· Excessive use and forms of addiction
>related to social aspects of gaming
>
>
>Abstracts
>
>An extended abstract of no more than 3 pages in
>length (7500 characters in total) should be
>prepared for blind review as a Word file (.doc
>or .docx). When submitting the abstract, please
>include a separate cover page including the following contact details:
>
>· paper title
>
>· name
>
>· department/organization
>
>· postal address
>
>· e-mail address
>
>The abstract should provide a clear outline of
>the status of the proposed work (for empirical
>studies: status of data collection and analysis)
>and confirm that the research will be ready for
>presentation at the conference. By sending an
>abstract, the author(s) agrees to personally
>present the research at the conference.
>
>The abstract should be sent to the organizing
>committee by email
>(gamescon2011 at uni-hohenheim.de) before 28
>February 2011. The double-blind review process
>will take place during March, with the results
>returned on 31 March 2011. Further information
>on the conference program, including keynote
>speakers, will soon be available on the conference Website at
>
>sofoga.uni-hohenheim.de/conf2011
>
>
>Organization
>
>· The ERC (European Research Council)
>project group The Social Fabric of Virtual Life
>
>· The Sociology of Media Communication
>section of the German Communication Association (DGPuK)
>
>
>Additional Information
>
>The conference language is English. The
>conference proceedings will be published after
>the conference. Papers selected for the
>proceedings volume should be prepared for a book
>publication until October 2011.
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