[Dutch-chapter] Deadline Extension: CfP FUN AND GAMES
Bob De Schutter
b at bobdeschutter.be
Mon Mar 15 14:17:09 UTC 2010
--Apologies for cross-posting---
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Deadline Extension FUN and GAMES 2010 -> Short& long papers due March
25, 2010
September 15-17, 2010
University of Leuven, Belgium
http://FNG2010.org/
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IMPORTANT SUBMISSION DATES:
. Full papers (8 pages), short papers (4 pages): March 25, 2010
. Work-in-progress (to be submitted as 2 pages): May 7, 2010
. Workshop submissions (for participants): May 7, 2010
. Demonstrations (1 pages): May 14, 2010
. Game design competition: May 21, 2010
All paper submission will be peer-reviewed, accepted papers are
published in the ACM Library.
For more information on submissions, visit the website athttp://FNG2010.org
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CONFERENCE OVERVIEW
Fun and Games 2010 is a single-track, 2-day conference where academics
and practitioners can interact together in a playful event that marries
the best of academic writing with the most innovative user experiences.
The conference invites original contributions from designers, developers
and researchers in computer games, experience design and 'fun'. Of
particular interest are contributions that cross the traditional
disciplines of human-computer interaction, games design, and game
development. It will provide a venue for presenting and discussing peer
reviewed academic and practitioner papers, posters and live demos.
Furthermore, the conference encourages student designers/developers to
submit their works to the Fun and Games Design Competition. The nominees
of this competition receive a free pass to the conference and winners
will be awarded at the conference.
Topics:
Papers are solicited from, but not limited to the following topics:
. Game theories, constructs, concepts and frameworks
. Game design methods, principles and processes
. Evaluating games& measuring player experiences
. Serious games such as:
o games for special target groups: children, elderly, people with
special needs, etc.
o Social Games (& aspects)
o Games for Health
. Persuasive Aspects of Games
. Affective Computing
. Game interaction: Mobile Entertainment, Pervasive games,
Tangibles, Multimodality games, Whole body interfaces
. Innovation& technology: Robots, Smart Toys, Frameworks& engines,
Sensors& signal processing for games
HOSTS
Centre for User Experience Research, KULeuven, Belgium
e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium
ORGANIZING COMMITTEE
GENERAL CHAIRS& PROGRAMME CHAIRS:
Bieke Zaman
Vero Vanden Abeele
Marianna Obrist
Wijnand IJsselsteijn
WORK-IN-PROGRESS CHAIRS:
Suleman Shahid
Mathijs Verstraeten
WORKSHOPS AND TUTORIALS CHAIRS:
Karolien Poels
Jeroen Wauters
DEMONSTRATIONS CHAIRS:
Michael Lankes
Yorick Poels
DESIGN COMPETITION CHAIRS:
Bob De Schutter
Pieter Heytens
VENUE
The conference will be held at the campus of Social Sciences and the
Campus of Groep T, in the heart of Leuven. Leuven nests the oldest
Catholic university in the world, founded in 1425 and has been a
university city ever since. Leuven owes much of its character to the
numerous university college buildings dating from the 16th and 17th
centuries. Other fine examples of this flamboyant gothic architecture
are the main market square, the finely sculpted Town Hall and Saint
Peter's church with its magnificent interior and the Old Market. The Old
Market is also known as the longest beer bar in the world, serving an
abundant amount of fine Belgians beer. Indeed, Leuven is also the home
of Inbev, the largest beer brewing company in the world. Today, the
charming city streets are filled with young faces, the city lives at a
student's rhythm. Shops, restaurants, cinemas, sports facilities and
places of historical interest are all close together to mingle in a
thriving atmosphere.
For further information about Leuven:
http://www.leuven.be/en/tourism/index.jsp
TRAVEL
Leuven is the capital of the province of Flemish Brabant in the Flemish
Region, Belgium. Leuven can easily reached by plane, train or car. It is
located about 30 kilometers east of Brussels , and 20 kilometers from
the national airport. The national airport has a direct train ride to
Leuven, which takes less than 20 minutes.
PROGRAM COMMITTEE
. Elise van den Hoven
. Paul Marshall
. Hannu Korhonen
. Franca Garzotto
. Panos Markopoulos
. Matt Horton
. Floyd Mueller
. Yvonne de Kort
. Duncan Rowland
. Suleman Shahid
. Stephanie Deutch
. Francoise De Cortis
. Wolmet Barendregt
. Eelke Folmer
. Janienke Sturm
. Licia Calvi
. Marianna Obrist
. Tilde Bekker
. Jettie Hoonhout
. Simon Egenfeld Nielsen
. Wouter Sluis
. Stef Desmet
. Iris Soute
. Mieke Haesen
. Kris Luyten
. Benedict Wijdogen
. Pieter Heytens
. Ann Dobbeni
. Thomas Fannes
. Luc Geurts
. Katrien de Moor
. Jeroen Bourgignon
. Dimitri Schuurman
. Winslow Burleson
. Jeroen Jansz
. Jan Van Looy
. Takatalo Jari
. Steven Malliet
. Chris Raymakers
. Adam sportka
. Evelien DePauw
. Philippe Palanque
. Ben Schouten
. Brian Gajadhar
. Jan Tolleneer
. An Jacobs
. Wannes Ribbens
. Xavier Marichal
. Elina Ollila
CONTACT
Bieke Zaman, Centre for User Experience Research,
KULeuven,bieke.zaman at soc.kuleuven.be
Vero Vanden Abeele, e-Media Lab, Groep T Leuvenvero.vanden.abeele at groept.be
Website:http://fng2010.org/
CO-ORGANIZED WITH
Wijnand IJsselstein, Game Experience Lab, Technische Universiteit
Eindhoven, and Marianna Obrist, ICT&S Center, University of Salzburg
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