[Dutch-chapter] Deadline Extension: CfP FUN AND GAMES

Bob De Schutter b at bobdeschutter.be
Mon Mar 15 14:17:09 UTC 2010


--Apologies for cross-posting---
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Deadline Extension FUN and GAMES 2010 ->  Short&  long papers due March 
25, 2010
September 15-17, 2010
University of Leuven, Belgium
http://FNG2010.org/
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IMPORTANT SUBMISSION DATES:

.    Full papers (8 pages), short papers (4 pages): March 25, 2010
.    Work-in-progress (to be submitted as 2 pages): May 7, 2010
.    Workshop submissions (for participants): May 7, 2010
.    Demonstrations (1 pages): May 14, 2010
.    Game design competition: May 21, 2010

All paper submission will be peer-reviewed, accepted papers are 
published in the ACM Library.
For more information on submissions, visit the website athttp://FNG2010.org
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CONFERENCE OVERVIEW
Fun and Games 2010 is a single-track, 2-day conference where academics 
and practitioners can interact together in a playful event that marries 
the best of academic writing with the most innovative user experiences.
The conference invites original contributions from designers, developers 
and researchers in computer games, experience design and 'fun'. Of 
particular interest are contributions that cross the traditional 
disciplines of human-computer interaction, games design, and game 
development. It will provide a venue for presenting and discussing peer 
reviewed academic and practitioner papers, posters and live demos.
Furthermore, the conference encourages student designers/developers to 
submit their works to the Fun and Games Design Competition. The nominees 
of this competition receive a free pass to the conference and winners 
will be awarded at the conference.

Topics:
Papers are solicited from, but not limited to the following topics:
.    Game theories, constructs, concepts and frameworks
.    Game design methods, principles and processes
.    Evaluating games&  measuring player experiences
.    Serious games such as:
o    games for special target groups: children, elderly, people with
special needs, etc.
o    Social Games (&  aspects)
o    Games for Health
.    Persuasive Aspects of Games
.    Affective Computing
.    Game interaction:  Mobile Entertainment, Pervasive games,
Tangibles, Multimodality games, Whole body interfaces
.    Innovation&  technology:  Robots, Smart Toys, Frameworks&  engines,
Sensors&  signal processing for games

HOSTS
Centre for User Experience Research, KULeuven, Belgium
e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium

ORGANIZING COMMITTEE

GENERAL CHAIRS&  PROGRAMME CHAIRS:
Bieke Zaman
Vero Vanden Abeele
Marianna Obrist
Wijnand IJsselsteijn

WORK-IN-PROGRESS CHAIRS:
Suleman Shahid
Mathijs Verstraeten

WORKSHOPS AND TUTORIALS CHAIRS:
Karolien Poels
Jeroen Wauters

DEMONSTRATIONS CHAIRS:
Michael  Lankes
Yorick Poels

DESIGN COMPETITION CHAIRS:
Bob De Schutter
Pieter Heytens

VENUE
The conference will be held at the campus of Social Sciences and the 
Campus of Groep T,  in the heart of Leuven. Leuven nests the oldest 
Catholic university in the world, founded  in 1425 and has been a 
university city ever since. Leuven owes much of its character to the 
numerous university college buildings dating from the 16th and 17th 
centuries. Other fine examples of this flamboyant gothic architecture 
are the main market square, the finely sculpted Town Hall and Saint 
Peter's church with its magnificent interior and the Old Market. The Old 
Market is also known as the longest beer bar in the world, serving an 
abundant amount of fine Belgians beer. Indeed, Leuven is also the home 
of Inbev,  the largest beer brewing company in the world. Today, the 
charming city streets are filled with young faces, the city lives at a 
student's rhythm. Shops, restaurants, cinemas, sports facilities and 
places of historical interest are all close together to mingle in a 
thriving atmosphere.

For further information about Leuven:
http://www.leuven.be/en/tourism/index.jsp

TRAVEL
Leuven is the capital of the province of Flemish Brabant in the Flemish 
Region, Belgium. Leuven can easily reached by plane, train or car. It is 
located about 30 kilometers east of Brussels , and 20 kilometers from 
the national airport. The national airport has a direct train ride to 
Leuven, which takes less than 20 minutes.

PROGRAM COMMITTEE
.    Elise van den Hoven
.    Paul Marshall
.    Hannu Korhonen
.    Franca Garzotto
.    Panos Markopoulos
.    Matt Horton
.    Floyd Mueller
.    Yvonne de Kort
.    Duncan Rowland
.    Suleman Shahid
.    Stephanie Deutch
.    Francoise De Cortis
.    Wolmet Barendregt
.    Eelke Folmer
.    Janienke Sturm
.    Licia Calvi
.    Marianna Obrist
.    Tilde Bekker
.    Jettie Hoonhout
.    Simon Egenfeld Nielsen
.    Wouter Sluis
.    Stef Desmet
.    Iris Soute
.    Mieke Haesen
.    Kris Luyten
.    Benedict Wijdogen
.    Pieter Heytens
.    Ann Dobbeni
.    Thomas Fannes
.    Luc Geurts
.    Katrien de Moor
.    Jeroen Bourgignon
.    Dimitri Schuurman
.    Winslow Burleson
.    Jeroen Jansz
.    Jan Van Looy
.    Takatalo Jari
.    Steven Malliet
.    Chris Raymakers
.    Adam sportka
.    Evelien DePauw
.    Philippe Palanque
.    Ben Schouten
.    Brian Gajadhar
.    Jan Tolleneer
.    An Jacobs
.    Wannes Ribbens
.    Xavier Marichal
.    Elina Ollila

CONTACT
Bieke Zaman, Centre for User Experience Research, 
KULeuven,bieke.zaman at soc.kuleuven.be
Vero Vanden Abeele, e-Media Lab, Groep T Leuvenvero.vanden.abeele at groept.be

Website:http://fng2010.org/

CO-ORGANIZED WITH
Wijnand IJsselstein, Game Experience Lab, Technische Universiteit 
Eindhoven, and Marianna Obrist,  ICT&S Center, University of Salzburg


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