[Dutch-chapter] GALA 2010 - CFP

Laura Pfeifer laurap at ccs.neu.edu
Fri Apr 30 20:40:47 UTC 2010


Announcement and Call for Papers
  ** Deadline extended **

GALA, Gathering of Animated Lifelike Agents, is an annual festival to
showcase the latest Animated Lifelike Agents created by university students,
academic or industrial research groups. GALA provides:

    * The GALA Final event, to demonstrate the state-of-the-art in the
technology of virtual humans.
    * The GALA Jury Award for student projects and the GALA Public Award for
any entry.
    * The permanent GALA Gallery on the web with the best entries exhibited
for further study.
    * An optional short paper (2 pages) publication in the proceedings of
the annual IVA conference, published by Springer.


An international jury will select entries for the GALA Gallery and award a
prize to the best student entry. The presentation of the best entries and
announcement of the awards will occur at the GALA Final, which will take
place at the 10th International Conference on Intelligent Virtual Agents -
IVA 2010, September 20-22, in Philadelphia, PA.

GALA is the major event for demonstrating your interactive virtual humans,
exploiting techniques in real-time graphics, animation, multi-modal
interaction, agents, emotion modeling, dialog management and related areas.
The quality and interactive capabilities of the animated lifelike agent are
to be presented in a short movie. GALA is different from and complementary
to scientific conferences where demonstrations are at most illustrations of
talks, often not included in proceedings and thus hard to reproduce. GALA
specifically encourages university students at all levels to submit their
work prepared in a shorter time, preferably as a project related to their
university curriculum, unlike the output of larger-scale research presented
at conferences.


Participant Tracks

1. Student

Students from any university, individually or as a group, may submit in this
track. For each student submission a supervisor should be named, who can be
contacted should the jury want to clarify some issues concerning originality
of the work or status of the authors. The works submitted in this track must
be prepared within a year prior to submission, preferably as a student
project related to a university curriculum. However, animated lifelike
agents created in the context of a larger research project or industrial
application are welcome too, as well as ones made on their developer's own
initiative, i.e. without any background context. In the first case, the
contribution of the student to the project as well as the earlier results
built upon should be specifically emphasized.

2. Other

In this track work from academic institutions and industry, as well as from
multi-party national or international projects, is welcome.

All submissions are candidates for the short list of entries, to be
presented at the final show and to be included in the repository. Submission
categories and formal requirements (see below) are identical for both
tracks.



Submission Categories

   1. Novel Interaction - The animated lifelike agent should interact with
the user, but in a way that does not use a keyboard or mouse. A simple
example is to use a video camera or a microphone, but more novel
interactions may came from using other input methods, such as wii motes,
mobile phone or Microsoft's new project Natal. In any case the novelty of
the interaction is key.

   2. Animated Lifelike Agent Application - The animated lifelike agent is
developed for an application. The movie shows the animated lifelike agent in
the application context. The points of interest are novelty of application,
smoothness of interaction, appeal, general design, consistency, etc.

   3. Animated Lifelike Agent Creation - In this category, a special feature
(e.g. lip-sync, body design, facial animation, hand gesturing) of the
animated lifelike agent is to be presented. The points of interest are
modules or tools used to create certain aspects of animated lifelike agents,
in an easy way and convincing quality.


In the last two categories, the embodiment (head/full body,
realistic/cartoon-like), the cast of role (e.g. information provider for the
user, actor in interactive drama, educator, chatbot) and the media (e.g.
Virtual reality, PC, palmtop, mobile phone) are open. Novel application
domains, designs and media are encouraged. The only restriction is that the
animated lifelike agent must have reactive and/or interactive capabilities,
as opposed to virtual characters animated for a single purpose (e.g. CG
animation for a film, direct usage of Motion Capture). Physical robots are
not eligible for GALA.


Submission details

The animated lifelike agent is to be described (with the possibility of
inclusion in the IVA2010 proceedings), followed by a (.flv) movie (to be
shown at the GALA Final) of 2-4 minutes, in the first round. The
international jury will invite the entries for the second round, to be
demonstrated at the GALA Final in public, as well as a high quality version
of the video for the GALA presentation. For details, please visit
http://iva2010.org/gala


Important Dates

14 May 2010 - GALA short paper deadline.
1 June 2010- GALA flash video submission deadline.


Chairs

Phil Heslop: University of Newcastle, UK
Laura Pfeifer: Northeastern University, USA
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