[Dutch-chapter] CFP Artificial Intelligence and Interactive Digital Entertainment

Ruth Aylett ruth at macs.hw.ac.uk
Mon Jan 14 09:33:01 UTC 2008


The Fourth Conference on Artificial Intelligence and Interactive  
Digital Entertainment
October 22-24, 2008
Stanford University, Palo Alto, CA, USA

Submissions deadlines:
Papers and Industry Track abstracts due April 22, 2008
Extended abstracts for demonstrations due May 6, 2008

www.aiide.org

AIIDE'08 - the Fourth Conference on Artificial Intelligence and  
Interactive Digital Entertainment - is intended to be the definitive  
point of interaction between entertainment software developers  
interested in AI and academic and industrial AI researchers. AIIDE'08  
will include invited speakers, research and industry presentations,  
project demonstrations, and product exhibits. While traditionally  
emphasizing commercial computer and video games, we invite  
researchers and developers to share their insights and cutting-edge  
results on all topics at the interface of entertainment and  
artificial intelligence, including serious games, entertainment  
robotics, and beyond. AIIDE'08 is sponsored by the Association for  
the Advancement of Artificial Intelligence (AAAI).

PAPERS

Because AIIDE'08 crosses disciplinary boundaries, submissions will be  
evaluated based on their accessibility to both commercial game  
developers and researchers in addition to their technical merit.

Research Track
Research Track papers describe AI research results that make advances  
towards solving known game AI problems or enabling a new form of  
interactive digital entertainment. The novel technique should be  
validated in a game prototype or test-bed, but need not be validated  
in a commercial game. Research Track papers are evaluated by the  
highest standards of academic rigor. The highest rated papers will be  
presented in short lecture format. We hope to offer the next highest  
rated group of papers the opportunity to present their work in a  
poster session. Applicants submit a paper of no more than 6 pages in  
the AAAI format for blind review (i.e. authors names and affiliations  
are omitted). All papers will be allocated 6 pages in the proceedings  
regardless of presentation format.

Industry Track
Individuals that have game development experience but lack the time  
or need for publishing rigorous academic papers can alternatively  
apply to the Industry Track. This track will include presentations of  
AI techniques, issues, or case studies from the perspective of  
implementing a product in the current commercial environment.  
Presentation proposals will be evaluated on their potential for  
conveying clearly elaborated ideas that have not been previously  
described to an adequate degree. Industry Track applicants submit an  
extended abstract describing the content of the proposed talk that  
also includes one paragraph describing their game industry  
experience. An extended abstract of two pages is sufficient, although  
any length up to that of a full paper (6 pages) is acceptable.  
Abstracts will be published in the conference proceedings.

Example Topics (List is Suggestive Only)
- Novel Solutions for Traditional AI Problems (Path planning,  
animation/camera control, tactical/strategic decision making, terrain  
analysis, user modeling)
- AI Supporting Novel Game Concepts or Gameplay Elements   
(Interactive drama, narrative/character development, NPC  
coordination, NPC belief/attitude/emotion modeling)
- AI Architectures for Games  (Automata, scripting, planning, level  
of detail)
- AI Support for Game Production  (Game design, content creation,  
testing)
- Other Entertainment Applications of AI Technologies (Robotics,  
natural language processing, reinforcement learning, neural networks,  
Bayesian networks, genetic algorithms, logic, rule based systems)
- Commercial AI Implementations (Case studies, implementation  
analysis, comparative evaluations)

Submissions
Electronic submission of papers and extended abstracts is required.  
All submissions must be in PDF format, no longer than 6 pages  
including references, and formatted in AAAI two-column, camera-ready  
style (see the author instructions page at http://www.aaai.org/ 
Publications/Author/author.php). Full submission instructions will be  
available at the AIIDE web site (www.aiide.org) after March 15, 2008.  
Research Track papers and Industry Track extended abstracts must be  
submitted by April 22, 2008. All accepted papers and extended  
abstracts will be published in the conference proceedings. At least  
one author must register for the conference by the deadline for  
camera-ready copy submission. As AIIDE is an academic conference, all  
attendees including presenters pay a registration fee. AIIDE'08 will  
not accept any paper that, at the time of submission, is under review  
for or has already been published or accepted for publication in  
another journal or conference.

DEMONSTRATIONS

We invite researchers and practitioners to share insights and cutting- 
edge results from a wide range of topics and encourage the  
demonstration of a) research systems in the context of existing  
commercial games, b) new games authored by researchers, c)  
contributions demonstrating the adoption and/or extension of AI  
research results published games, and d) completely new forms of  
interactive digital entertainment made possible by AI research. An  
electronic submission of a 2-page abstract and demonstration  
materials is required. Demonstration materials can take the form of a  
recorded demonstration session, an executable version of the  
demonstration with written instructions, or a detailed description of  
the demonstration heavily illustrated with screenshots. Please note  
that these materials are for review only; it is hoped that all  
demonstrations will be conducted live at AIIDE'08. Demonstration  
materials can be submitted electronically by email or FTP up-load.  
Demonstration authors should submit abstracts and materials by May 6,  
2008. Submissions will be judged on technical merit, accessibility to  
developers and researchers, originality, presentation, and  
significance. Demonstration abstracts will be published in the  
conference proceedings.

EXHIBITS

AIIDE'08 will have exhibit space available. Companies, publishers and  
other groups are encouraged to consider purchasing either a table top  
display or an exhibit booth. Exhibit space is limited and will be  
allocated on a first come, first serve basis. Please contact AAAI at  
aiide08 at aaai.org for more information.

IMPORTANT DATES

- March-April: Authors register on the AIIDE web site
- April 22, 2008: Electronic submission of  Research/Industry Track  
papers/abstracts
- May 6, 2008: Electronic submission of extended abstract for a  
demonstration
- June 11, 2008: Notification of acceptance decision

PUBLICATION

All accepted papers and abstracts will be allocated six (6) pages in  
the conference proceedings. Up to two (2) additional pages may be  
used at a cost to the authors of US$ 275 per page. Authors will be  
required to transfer copyright of their paper to AAAI.

CONFERENCE CHAIR
Michael Mateas
University of California, Santa Cruz



PROGRAM CHAIR
Chris Darken
Naval Postgraduate School
ORGANIZATIONAL COMMITTEE MEMBERS
Ruth Aylett (Heriot-Watt University, UK), Kevin Dill (Mad Doc  
Software), Richard Evans (Maxis), Ana Paiva (Technical University of  
Lisbon, Portugal), Michael Youngblood (University of North Carolina,  
Charlotte), Robert Zubek (Three Rings Design)
For additional information, please see www.aiide.org or email the  
conference organizers at aiide08 at aaai.org.



-- 
Ruth Aylett                                   Professor of Computer  
Science
Mathematics and Computer Science, Heriot-Watt University
Edinburgh EH14 4AS, UK      Tel: 44-131-451-4189     Fax:  
44-131-451-3327
http://www.macs.hw.ac.uk/~ruth/                      "Life is beautiful"



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