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17th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING (ICEC’18), co-located with IFIP World Computer Congress (WCC’18)<br />
“ explore . create . reflect . develop ”</div>
<div> Bridging the gap between technology, HCI, business, design, and art in entertainment</div>
<div> Date: 18-20 September, 2018<br />
Venue: Poznan, Poland</div>
<div> http://www.ifip-icec.org</div>
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<div><strong>HIGHLIGHTS:</strong><br />
- DEADLINES extended: 21st May 2018 - Papers, 4th June Posters, Demos, Tutorials, Interactive Sessions</div>
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<div><strong>- 4 GREAT WORKSHOPS:</strong><br />
* Bio-Sensing Platforms for “Wellness Entertainment” System Design: Bio-<br />
* Sensing, Interactive Media Art, and Wellness Entertainment<br />
* Designing Entertainment for the Aging Population (DEAP 2018)<br />
* Entertainment Computation – A Key for Improving Inclusion and Reducing Gender Gap?<br />
* Workshop on Robot Competitions</div>
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<div><strong>- KEYNOTE SPEAKER</strong><br />
Keynote Speaker Prof. Ellen Yi-Luen Do from Univ. of Colorado Boulder, US<br />
“From Design Computing to Creating Unique Technologies for Everyone”</div>
<div>- breaking NEW ACTIVITIES@ICEC: art exhibition, ICEC award, new conference areas<br />
- NEW AREAS@ICEC media studies, human-computer-interaction, business & information systems</div>
<div>- IFIP ICEC Entertainment Award</div>
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<div><strong>STAY IN TOUCH</strong><br />
- Facebook group: https://www.facebook.com/groups/EntertainmentComputing/<br />
- Subscribe to our Mailinglist on www.ifip-icec.org<br />
- Twitter: @IFIP_ICEC</div>
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<div>The IFIP International Conference on Entertainment Computation is the longest lasting and prime scientific conference series in<br />
the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the<br />
design, creation, development, use, application and evaluation of digital entertainment content and experience systems.</div>
<div>The conference series is cross-disciplinary, and stretches over the domains of computer science, human-computer-interaction,<br />
content production, digital games, multimedia, media studies, art, and design. The conference series aims at presenting high<br />
quality scientific results spanning from theory to application, use-cases, experience, and demonstrations. We solicit papers,<br />
posters, and demonstrations, as well as we are looking for tutorial and workshop proposal. The conference theme for 2018 is<br />
“Explore . Create . Reflect . Develop”.</div>
<div>All papers are published by Springer Lecture Notes in Computer Science. Best full papers are recommended to publish in a<br />
special issue of the Elsevier Entertainment Computing Journal.</div>
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<div><strong>IMPORTANT DATES:</strong><br />
· March 14, 2018: Workshops (notification March 30, 2018)<br />
· EXTENDED May 21, 2018: Long and Short Papers (notification June, 5 2018)<br />
· EXTENDED June 4, 2018: Posters, Demos, Tutorials, Interactive Sessions (notification June 5, 2018)<br />
· June 19, 2018: Camera Ready Papers Due (all tracks)<br />
· July 1, 2018: Suggested Deadline for Workshop Papers<br />
· July 1, 2018: Art Exhibitions Entries<br />
· August 1, 2018: Doctoral Consortium Application</div>
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<div>- Short (6pp) and long papers (12pp)<br />
- Posters (4pp + the actual poster in A0 as pdf)<br />
- Art, Demonstrations and Interactive Exhibits (4pp including description of the experience)<br />
- Industry track (1pp + modality /demonstration, justification of modality: demo/presentation)<br />
- Workshops and tutorials (4pp)<br />
- Doctoral consortium (4pp)</div>
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<div><u><strong>SUBMISSION GUIDELINES AND CONTACT INFORMATION</strong></u><br />
All submission guidelines can be found on the conference website on http://www.ifip-icec.org.<br />
If you have any questions concerning the conference, please contact us under contact@ifip-icecc.org.</div>
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<div><u><strong>CONFERENCE ORGANISERS</strong></u><br />
The conference is organized by the IFIP-TC14<br />
- Artur Lugmayr, Curtin Univ., AUSTRALIA – General Chair<br />
- Kathrin Gerling, KU Leuven, BELGIUM – General Chair<br />
- Esteban Clua, Fluminese Federal Univ., BRAZIL – Program Chair<br />
- Licinio Roque, from Universidade de Coimbra, PORTUGAL – Program Chair<br />
- Rainer Malaka, Univ. of Bremen, GERMANY – IFIP TC 14 Chair</div>
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<div><u><strong>TOPICS</strong></u><br />
We invite the submission of papers, posters, demos, tutorials and workshop proposals on the design, development,<br />
and study of broad forms of digital entertainment. Topics include but are not limited to:</div>
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<div><strong>Emerging Topics in Entertainment Computing</strong><br />
- Ubiquitous Computing and Interfaces in Entertainment<br />
- Immersive and Virtual Multimedia Experiences<br />
- Quality of Services (QoS), and Quality of Experience (QoE)<br />
- AI, Big Data, and Deep Learning in Entertainment<br />
- Content Production and Production Systems</div>
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<div><strong>Digital Games and Interactive Entertainment</strong><br />
- Game Design and Development<br />
- Interactive Narratives & Digital Storytelling<br />
- Entertainment Robots, Toys & Smart Gadgets</div>
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<div><strong>Design, Human-Computer Interaction, and Analysis of Entertainment Systems</strong><br />
- Experience Design & Analysis<br />
- Telemetry & Semi-Automated Analysis<br />
- Methodologies, Tools & Techniques for Entertainment<br />
- Human Factors & Performance of Entertainment Applications & Technology</div>
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<div><strong>Interactive Art, Performance and Cultural Computing</strong><br />
- Digital Art & Installations<br />
- Virtual/Augmented/Mixed Reality & Entertainment<br />
- Ubiquitous/Pervasive Entertainment<br />
- Sound, Music & Performance<br />
- TransMedia and Entertainment<br />
- Social Computing</div>
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<div><strong>Entertainment Devices, Platforms & Systems</strong><br />
- Digital Entertainment Hardware & Devices<br />
- Ambient Entertainment<br />
- Digital Broadcasting and Digital Cinema<br />
- Interactive Television and Broadcasting</div>
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<div><strong>Theoretical Foundations and Ethical Issues</strong><br />
- Emotions and Affective Interaction<br />
- Social / Cultural Impacts of Digital Entertainment<br />
- Issues of Public Relations & Advertising Through Entertainment</div>
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<div><strong>Entertainment for Purpose & Persuasion</strong><br />
- Serious & Learning Games<br />
- Games for Health & Well-Being<br />
- Games For Change & Social Impact Games<br />
- Exergaming<br />
- Advergames and Digital Marketing</div>
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<div><strong>Computational Methodologies for Entertainment</strong><br />
- Artificial Intelligence & Machine Learning for Entertainment<br />
- Procedural Content Generation<br />
- Computer Graphics & Visual Effects<br />
- Big Data in Entertainment<br />
- Security & Privacy in Entertainment[K1]</div>
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<div><strong>Media Studies, Communication, Business, and Information Systems</strong><br />
- Information Technology in Media Industry<br />
- IT and the Economics of Media Business<br />
- Audience Measurement and Participation<br />
- Interplay between technology, content, and consumer choice<br />
- Adoption and diffusion of technology driven media products<br />
- New communication models through emerging new technologies</div>
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