From joanna.pigulak at amu.edu.pl Mon Oct 26 10:56:42 2020 From: joanna.pigulak at amu.edu.pl (joanna.pigulak at amu.edu.pl) Date: Mon, 26 Oct 2020 10:56:42 -0000 Subject: [DiGRA Australia] The Structure of Video Games CFP In-Reply-To: References: Message-ID: <37dbd76ab48c879b26f179ce18a228ec@amu.edu.pl> Dear all, We would like to invite authors to contribute to a Special Issue of the _Images. The International Journal of European Film, Performing Arts and Audiovisual Communication_, which is a peer-reviewed, open access journal that publishes original research articles as well as review articles in all areas of film and media studies (for more information about the journal, please visit the website: https://pressto.amu.edu.pl/index.php/i). The aim of the Special Issue entitled _The Structure of Video Games_ is to explore the structure of video games, their characteristic features and relations between certain elements of interactive texts. The aforementioned matter is broadly understood: it refers to mechanics of the gameplay, to methods of creation of narration in games, as well as to communication between a user and interactive environment. In the anticipated issue we want to create a space for interdisciplinary study on ways in which video games - being constantly in the interactions with traditional media - form their own structures of shaping a text. The complexity of undertaken question requires taking a closer look at it from different perspectives. In relation to aforementioned matters we propose following, exemplary fields of topics: a. genre perspective - the ways of creating mechanics of gameplay in video games realizing diverse genre convention, for instance interactive dramas, platform games, survival horrors, etc.; b. space-time structures in video games (among others: use of mechanics of real-time and its impact on a gameplay, means of user navigation in virtual spaces); c. issue of a gameplay in the context of user immersion (analysis of technical gimmicks and solutions supporting user immersion into virtual reality); d. use of visual and audial facets to construct narration and stimulate interactions between a user and system; e. issue of interfaces and their function in shaping structures of video games. Aforementioned issues are only propositions and do not explore the complex aspect of structures of video games - rather they indicate the directions of contemplation which can be followed in the study of suggested matters. We hope that this topic will be interesting and inspiring for researchers from various backgrounds who conduct analyses not only from game studies, media studies or film studies areas, but also cultural or literary studies, anthropology, cognitive science and art. We are waiting for your articles until 31th December 2020. No. 38 (vol. XXIX) of magazine _Images _will appear in the first quarter of 2021. The brief referring to the rules of preparing the articles can be found on: https://pressto.amu.edu.pl/index.php/i/about/submissions. Please find more details regarding to the Special Issue here: https://pressto.amu.edu.pl/index.php/i/announcement/view/428. Best regards, Joanna Pigulak, PhD, Adam Mickiewicz University (joanna.pigulak at amu.edu.pl) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mail.digra.org/pipermail/australia/attachments/20201026/badf7c29/attachment.html